Trevize1138
09-18-2003, 10:47 AM
So, as you all know, Shad and I work together in that future of the American economy thing: computers. We also love video games. On top of all this, we love mountain biking.
Behold the ultimate synthesis: a fully-realistic mountain biking game!
I've got the game design skills (http://www.planetquake.com/sven) and Shad has the programming skills. Our plan is to start with the Battlefield 1942 engine and modify it with some physics tweaks and create a simple biker model and bike model (these are separate, so when you spill you have to walk or run back to the bike and re-mount it).
Why? Imagine there's a raging blizzard outside and you're just itching to ride the Maah Daah Hey but you're stuck in Minneapolis. Well, mount the bike on the trainer, mount a game pad on some aero bars, start up our little mountain bike simulator game and you've got the next-best thing!
Hopeful features:
* Front and rear brakes. Ideally we want the ability to modulate them, not just either locked or not engaged ;). Ideally, we would hook up analog sensor to the brake levers on your bike on the trainer and directional control hooked up to a pod your front wheel sits in.
* Stamina bar. This would be an option if you're just playing the game and not riding on a trainer. Of course, we also have to figure out how to hook up a bike computer to your game controller, i.e. you pedal faster and the bike on the screen goes faster. ;)
* Realistic physics. You can push the front wheel down or pull it up, push the rear wheel down or kick it up, vary your speed, braking and body lean around corners lest you slide out. Go too fast, wipe out bad and your character could get seriously hurt! Restart level. :hit:
* A whole garage full of bikes! Ride an FS or HT cross country, FS or HT downhill, FS or HT agressive, FS, HT or full rigid single speed, cyclocross bike
* Great trails from around the world. Ride everything from Maah Daah Hey to Moab to Lebanon Hills :).
Our target market: you guys! And, Shad and I are itching to get a start in the whole game development scene and this would actually be reasonbly easy and quick to get started on. We don't expect a game like this would have much mass-market appeal (which, admittedly, Downhill Domination has) but we don't really give a damn. We're thinking this will be to serious mountain biking geeks like us what Madden NFL is to armchair quarterbacks.
Any thoughts or ideas? :)
Behold the ultimate synthesis: a fully-realistic mountain biking game!
I've got the game design skills (http://www.planetquake.com/sven) and Shad has the programming skills. Our plan is to start with the Battlefield 1942 engine and modify it with some physics tweaks and create a simple biker model and bike model (these are separate, so when you spill you have to walk or run back to the bike and re-mount it).
Why? Imagine there's a raging blizzard outside and you're just itching to ride the Maah Daah Hey but you're stuck in Minneapolis. Well, mount the bike on the trainer, mount a game pad on some aero bars, start up our little mountain bike simulator game and you've got the next-best thing!
Hopeful features:
* Front and rear brakes. Ideally we want the ability to modulate them, not just either locked or not engaged ;). Ideally, we would hook up analog sensor to the brake levers on your bike on the trainer and directional control hooked up to a pod your front wheel sits in.
* Stamina bar. This would be an option if you're just playing the game and not riding on a trainer. Of course, we also have to figure out how to hook up a bike computer to your game controller, i.e. you pedal faster and the bike on the screen goes faster. ;)
* Realistic physics. You can push the front wheel down or pull it up, push the rear wheel down or kick it up, vary your speed, braking and body lean around corners lest you slide out. Go too fast, wipe out bad and your character could get seriously hurt! Restart level. :hit:
* A whole garage full of bikes! Ride an FS or HT cross country, FS or HT downhill, FS or HT agressive, FS, HT or full rigid single speed, cyclocross bike
* Great trails from around the world. Ride everything from Maah Daah Hey to Moab to Lebanon Hills :).
Our target market: you guys! And, Shad and I are itching to get a start in the whole game development scene and this would actually be reasonbly easy and quick to get started on. We don't expect a game like this would have much mass-market appeal (which, admittedly, Downhill Domination has) but we don't really give a damn. We're thinking this will be to serious mountain biking geeks like us what Madden NFL is to armchair quarterbacks.
Any thoughts or ideas? :)